Machine Embodiment

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Related: Uncanny Valley | Machine Point Of View | System_Robots Research | System_Evolution Theory


Machine Embodiment

Created: 2025 — Location: Banská Bystrica
Collaborators: MediaLab*, Divadlo Štúdio Tanca
Medium: Performance Event Visual Sound


Project Description

Machine Embodiment explores the relationship between human and machine through performance, investigating how physical presence transforms our perception of artificial agents. The project examines the boundary between tool and actor through direct bodily interaction with robotic systems.

Key Questions

  • How does embodied interaction change our relationship with machines?
  • What happens when human gestures directly control robotic movements?
  • Can we experience machine "perspectives" through our own bodies?

Performance Elements

  • Real-time control of robotic limbs through human movement
  • Gestural mapping from performer to machine
  • Feedback loops between human intention and machine response
  • Audience observation of human-machine coupling

Theoretical Framework

Embodied Cognition

Drawing from theories that cognition emerges from body-environment interaction:

  • Intelligence is not purely computational but situated in physical experience
  • The body is not merely hardware for the mind but an active agent in perception
  • Machine intelligence may require embodied experience to achieve genuine understanding

Tool vs. Actor

The performance reveals a crucial transformation:

  • With direct control: Machine perceived as extension/tool of human
  • Without human input: Machine perceived as autonomous actor
  • Transition moment: The shift in status is immediate and striking

Observations

Human-Machine Coupling

When performer directly controls robotic movements:

  • Reduced distance between human and machine
  • Sense of extension rather than separate entity
  • Shared agency in the resulting actions

Autonomous Operation

When machine acts independently:

  • Immediate status change to autonomous actor
  • Unpredictability becomes a key factor
  • Anthropomorphic attribution of intentions

Audience Response

Spectators show different reactions to:

  • Coupled operation: Focus on human performer
  • Autonomous operation: Focus shifts to machine as independent entity
  • Switching between modes: Highlights the constructed nature of agency

Connection to System Project

This performance work directly informs the broader System project by:

  1. Testing embodiment theories in practice
  2. Exploring human-machine boundaries through direct experience
  3. Investigating perception of machine agency in real-time
  4. Understanding the role of physical presence in artificial systems

Technical Implementation

Hardware

  • Custom robotic limbs and actuators
  • Motion capture system for gesture tracking
  • Real-time processing for movement mapping
  • Wireless communication protocols

Software

  • Real-time gesture analysis
  • Inverse kinematics for robotic control
  • OSC communication between systems
  • Performance data logging

Media Documentation

Video

Images

embodiment_dst2.jpg

Performance setup showing human-robot interaction

embodiment_dst3.jpg

Audience observing the coupling between performer and machine

walker_01.jpg

Robotic limb responding to human gesture

walker_03.jpg

Detail of robotic mechanism

walker_04.jpg

Real-time gesture mapping in action

walker_02.jpg

Performer controlling multiple robotic elements

walker_05.jpg

Machine operating autonomously


Performance Log

[This section could include dates, venues, audience feedback, technical notes, etc.]


See also: System_Process | System_Robots Research | System_Evolution Theory

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